Call for Papers: Issue 3

POST FOR IMMEDIATE RELEASE

The Journal of Dungeoneering for Hip and Attractive Professionals releases the following call for papers and art to fill its third issue.

This is an interesting time for our field… and, at risk of sounding a tad trite, it’s an interesting time for our society.  Our comrades are unionizing, TTRPG has never been more popular, and we are finally getting back to in-person games (where it makes sense).

Whether we like it or not, our world is a different one than existed two years or even one year ago. The world of tabletop roleplaying games is no exception. The past year has brought us unionization at Paizo (which JoD4HAP has unquestionably backed), calls for more representation in every level of the field, and unionization efforts across nearly every industry that serves as a vertebra in the spine of our current capitalist machine. Marginalized voices are crying out to be heard and taken seriously.

For our third issue, we are looking to amplify those marginalized voices. How have you been impacted by the labor movement? What can TTRPG teach us about the persistence of people like the Paizo workers union? How can allies give space to folks who have traditionally had to fight for a seat at the table? Have you had good experiences working with certain publications and companies? Bad experiences?

Send us your poetry, your short fiction, your essays, your features, your art.

The TTRPG community is resilient. It strives to be inclusive. It needs work.

Let’s get started.

A Letter from the Editors upon the Publication of our Second Issue

When we first envisioned what this journal would look like, we dreamed that it would be a place where literature, analysis of tabletop roleplaying games, and fashion could intersect in effective, engaging ways.

Well, we got that in this issue, for sure.

We also gathered an amazing community of people who believe in this project and who want to share their successes, their failures, and their journeys in tabletop roleplaying game culture. Our first issue dropped in March 2021, after two years of hard work — and the reception was mind boggling.

This second issue touches on some deeper challenges. Throughout the 2020-2021 pandemic, folks had to adapt their play styles to accommodate virtual play, since we could no longer safely be in the same room. We learned how to use virtual tabletops like Roll20 and Foundry, and along the way, we learned a little bit more than the practical, too.

Throughout this volume, a theme emerges: Roleplaying games have always offered ways for players to express themselves creatively, but that sense has magnified a hundredfold as we navigated ways of interacting with each other in the virtual world. And some of us have spent the better part of the last year focused on throwing our energy into social justice initiatives and bringing that part of ourselves to the fore.

In short, we’ve all grown a lot.

Thank you for reading, and thank you for letting us borrow some of your brain space at least for a little while.

Stay fashionable,

Elizabeth Parsons

Alex G. Friedman

Editors

We’re live on DriveThruRPG!

As of this morning, our first issue is live on DriveThruRPG. If you feel so inclined, you can add it to your library. There is a spot where you can make a donation, but it is in no way required. We just want you to read this amazing issue.

We’re proud of this thing. Pick it up here.

Special thank-you to everyone who showed up to the release party stream this week — we had a blast talking shop with Brent and ignoring Totally Accurate Battle Simulator. Stay tuned for more about the first issue and how we’re going to go about releasing pieces on the site.