When we first envisioned what this journal would look like, we dreamed that it would be a place where literature, analysis of tabletop roleplaying games, and fashion could intersect in effective, engaging ways.
Well, we got that in this issue, for sure.
We also gathered an amazing community of people who believe in this project and who want to share their successes, their failures, and their journeys in tabletop roleplaying game culture. Our first issue dropped in March 2021, after two years of hard work — and the reception was mind boggling.
This second issue touches on some deeper challenges. Throughout the 2020-2021 pandemic, folks had to adapt their play styles to accommodate virtual play, since we could no longer safely be in the same room. We learned how to use virtual tabletops like Roll20 and Foundry, and along the way, we learned a little bit more than the practical, too.
Throughout this volume, a theme emerges: Roleplaying games have always offered ways for players to express themselves creatively, but that sense has magnified a hundredfold as we navigated ways of interacting with each other in the virtual world. And some of us have spent the better part of the last year focused on throwing our energy into social justice initiatives and bringing that part of ourselves to the fore.
In short, we’ve all grown a lot.
Thank you for reading, and thank you for letting us borrow some of your brain space at least for a little while.
Alex G. Friedman